About

An independent studio for software, tools and games

We design and build products for creators, developers and players, with a long-term view and high standards for craft.

Our story

Started with one tool. Built for many more.

Enforge Lab began with StoryFlow Editor, a visual narrative design tool for branching dialogue and interactive stories. It launched on Steam in November 2025 and continues to grow with every update.

Today Enforge Lab is the home for StoryFlow and for everything that comes next: more software for creators, tools for game developers and original games built on our own technology.

We stay independent on purpose. It lets us make decisions for the people who use our products, not for short-term metrics.

Milestones

From one tool to a studio

StoryFlow Editor shipped 27 releases in its first year. These are the ones that changed it most.

  1. November 2025

    StoryFlow Editor launches on Steam

    Version 1.0 is out, and Linux support follows in December.

  2. February–March 2026

    Free engine plugins

    Open-source plugins bring StoryFlow stories into Unreal Engine, then Unity and Godot.

  3. June 2026

    Desktop export

    Stories ship as standalone desktop apps, next to HTML games and JSON for any engine.

  4. August 2026

    UI Designer and saving

    A rebuilt interface designer with animations of its own, then a save and load system for players.

  5. October 2026

    StoryFlow Editor 1.8

    The biggest update yet: data assets, canvas boards, rich notes and localization, with MetaHuman lip sync in Unreal Engine.

  6. November 2026

    Enforge Lab

    The studio launches as the home of StoryFlow and of the software, game dev tools and games that come next.

Our mission is to build software and games that people genuinely enjoy using, and that stand the test of time.

Team

The people behind Enforge Lab

Building software, tools and games for the long run.

Hennadii Bohdanov

Hennadii Bohdanov

Founder & CEO

With a background in both web and game development, I've used plenty of tools in my game projects and understood their limitations. I started Enforge Lab to build better ones, beginning with StoryFlow Editor.

Ola Dubinski

Ola Dubinski

Co-Founder

With a background in sales and development, I've spent years learning what makes people trust a product and stay with it. I bring that experience to Enforge Lab, taking care of the operations side so our products can grow.

Want to work with us?

We are always open to partnerships, collaborations and conversations.