About
An independent studio for software, tools and games
We design and build products for creators, developers and players, with a long-term view and high standards for craft.
Our story
Started with one tool. Built for many more.
Enforge Lab began with StoryFlow Editor, a visual narrative design tool for branching dialogue and interactive stories. It launched on Steam in November 2025 and continues to grow with every update.
Today Enforge Lab is the home for StoryFlow and for everything that comes next: more software for creators, tools for game developers and original games built on our own technology.
We stay independent on purpose. It lets us make decisions for the people who use our products, not for short-term metrics.
Milestones
From one tool to a studio
StoryFlow Editor shipped 27 releases in its first year. These are the ones that changed it most.
November 2025
StoryFlow Editor launches on Steam
Version 1.0 is out, and Linux support follows in December.
February–March 2026
Free engine plugins
Open-source plugins bring StoryFlow stories into Unreal Engine, then Unity and Godot.
June 2026
Desktop export
Stories ship as standalone desktop apps, next to HTML games and JSON for any engine.
August 2026
UI Designer and saving
A rebuilt interface designer with animations of its own, then a save and load system for players.
October 2026
StoryFlow Editor 1.8
The biggest update yet: data assets, canvas boards, rich notes and localization, with MetaHuman lip sync in Unreal Engine.
November 2026
Enforge Lab
The studio launches as the home of StoryFlow and of the software, game dev tools and games that come next.
Next
StoryFlow Editor 2.0
The next major version of the editor, alongside new products in development.
Our mission is to build software and games that people genuinely enjoy using, and that stand the test of time.
Team
The people behind Enforge Lab
Building software, tools and games for the long run.

Hennadii Bohdanov
With a background in both web and game development, I've used plenty of tools in my game projects and understood their limitations. I started Enforge Lab to build better ones, beginning with StoryFlow Editor.

Ola Dubinski
With a background in sales and development, I've spent years learning what makes people trust a product and stay with it. I bring that experience to Enforge Lab, taking care of the operations side so our products can grow.
Want to work with us?
We are always open to partnerships, collaborations and conversations.